From the site: “Ultimately questions spark imagination, conjure emotions, and create more questions. The questions asked by a teacher or professor are sometimes more glaringly valuable than the information transferred to the students. Those questions spark a thought, which leads to a fiercely independent search for information.” Here’s a list of 50 ideas to use in your classroom.
The URL: https://www.teachthought.com/critical-thinking/metacognition-50-questions-help-students-think-think/
Adobe has just released a global study in which educators discuss creative problem solving skills that are essential for student’s successes in the workplace. Bridging the gap in skills is also discussed. Read the study here on their site – no Adobe products are necessary. It’s just a good discussion…
The URL: http://cps.adobeeducate.com/
I found this treasure while looking for resources to teach video production. Written by Michael Trinklein, he offers a lot of insight for teachers and students alike on the areas of editing, shooting, sound, lighting, lens and tech. He has two iBooks available (at a small cost) if you prefer that format however the site has all the same content. In addition, if you contact him via the note at the bottom of the home page, he will share further teaching resources with you.
The URL: http://video101course.com/
There’s been a resurgence of old-style video games lately. I saw Atari emulator machines for sale last Christmas and my students are starting to look at the original video games because of general interest or they are learning how to design and code games themselves. Here’s an extensive collection of historical games that you might find useful or at least fun. Check the tabs along the top for different operating systems, gaming systems and game genres.
The URL: https://classicreload.com/commodore-64-games
I believe that all design solves a problem. I used this site to discuss this idea with my Design Studies students. The concept is interesting; according to the author, “I’m on an adventure – to explore the limits of design’s ability to solve social problems, big and small. To do this I attempted to solve 50 problems in 50 days using design. I also spent time with 12 of Europe’s top design firms.” There are some interesting stories here!
The URL: http://50problems50days.com/
Sheridan College Professor of Interaction Design, Mark Shufflebottom, shared this resource with a group the other day. In three steps with a mobile device, you can use augmented reality to guide your calligraphic pen to make several interesting designs. First, print the marker so that your phone has a virtual connection to the paper. Secondly, load the web page on the mobile device and hold it over the marker and your drawing paper. The image will appear and you or your students can then ‘trace’ the a.r. image that appears. You might want to devise some sort of holder for the device so things don’t shift around too much.
The URL: https://learncalligraphy.today/index.html